40K Narrative Event Rules

TYRANIDS UPDATE:

11 August 2023

The Tyranids

You want to consume the sector… that is it.

Playing as Tyranids

Use your Hive Fleet to consume as many planets as possible. As you consume planets you can use more unit types.

Gaining Strategic Points

The main way to gain Strategic Points is to consume planets.

The World Devourer

When playing a game you gain Strategic Points by killing enemy units in combat.

For each wound you cause in combat gain 1 harvest point. At the end of the game you gain 1 Strategic Point for every 10 Harvest Points.

Consuming the World

Tyranids consume a world leaving nothing behind. At the start of the next 2 event days after successfully invading a world the Tyranids gain the following Strategic Points;

Barren World0 Strategic Points
Death World30 Strategic Points
Agri World25 Strategic Points
Civilised World25 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World60 Strategic Points
Tomb World5 Strategic Points
Craft World60 Strategic Points
Forge World20 Strategic Points
Fortress World60 Strategic Points
Daemon World5 Strategic Points
Daemon Forge World5 Strategic Points

If the World is invaded by another faction and the invasion is successful then the consumption stops and the world has no ill effect. If the world has its resources collected on the second Event Day then the world is turned into a Barren World.

Exchanging Points

Tyranid players may exchange Strategic Points at any time.

The Hive Mind

You do not get boons, you do not get injured, you do not have a master unit list.

You must choose a Hive Fleet trait and that is it.

Bio-Organisms

Each Tyranid player starts with the following units;

Genestealer Patriachs, Genestealers, Von Ryan’s Leapers and Lictors.

Each Tyranid player can unlock more units, to do so they need to spend 3 Strategic Points per 20 Points of the unit entry rounded up. These other units are effected by the rule of three.

After a unit is unlocked it may be taken in any army you create.

Invading a Planet

When Tyranids invade a planet it is life or death for every organism on the world. A world invaded by Tyranids gains 4 additional victory cards.

To invade a planet the Tyranid players need to pay the following Strategic Points for each planet;

Barren World40 Strategic Points
Death World10 Strategic Points
Agri World15 Strategic Points
Civilised World20 Strategic Points
Shrine World20 Strategic Points
Knight World30 Strategic Points
Hive World30 Strategic Points
Tomb World50 Strategic Points
Craft World15 Strategic Points
Forge World30 Strategic Points
Fortress World15 Strategic Points
Daemon World60 Strategic Points
Daemon Forge World30 Strategic Points

You may only invade a planet adjacent to a Tyranid Planet. If the planet is through an unstable warp route increase the cost to invade by 10 Strategic Points.

For each Genestealer Cult on the planet decrease the cost by 5 Strategic Points.

It Came from Below

If at any point the Tyranids no longer own a planet in the Priam Sub System (or the Dorian Sub Sector) their Hive Fleets will arrive from below the galactic plane.

At the point that the Tyranids own no planets they may choose to invade any planet with a Genestealer Cult on it. The cost of invading these planets is as if it was through an unstable warp route.

Evolve to Survive

You may choose to evolve a unit type that you have unlocked. This cost 1 Strategic Point for every 10 points that the unit costs.

When you evolve a unit you reduce one of the units stats (or weapon profile stats) by 1 and can increase another by 1. This must be from the same weapon profile or the models stats, you may not reduce one weapons stats to increase another weapons stats. A unit may not have a stat modified more than once by evolving. You may evolve a unit to remove a pair of modifiers, you must remove 1 positive modifier and 1 negative if you do this.

You evolve all units on a single datasheet at the same time, so all units of the same type fielded have to fielded with the same modifiers caused by evolution. This is worked out from Datasheet to Datasheet so evolutions for Hive Tyrants do not effect Winged Hive Tyrants or the Swarmlord.

Units that generate additional units will generate evolved versions of those units Datasheets if those units have been evolved.

Breaking down a Planet

Ripper Swarm units may complete the following action:

Ingest: You may use this action at the end of your movement phase if this unit is in terrain. This action is completed at the end of your next command phase. Mark the terrain as Ingested. After each time the Terrain is ingested roll 1d6, if you roll equal to or under the number of times the terrain is ingested the terrain piece is removed. The action fails if this unit moves, attacks, is Battleshocked or the Terrain has already been removed. You gain 2SP per Terrain piece that is removed due to ingesting.

This means that if the Terrain is removed before a unit has ingested it through ingestion all other Ripper Swarm units attempting to ingest the terrain will automatically fail the action.

Spending Strategic Points

You may spend your Strategic Points on the following options, these are spent after a game;

  • 8 Strategic Points: Gain an Enhancement, this Enhancement may be given to a model in your army when you create an army list for a game. You may not have more than one Enhancement in an army.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty. Tyranid players may all field one copy of a named character.

The Norn Queen

Other players may request to attack the Norn Queen. Each Tyranid player has a Norn Queen.

To attack the Norn Queen any player or faction needs to spend 50 Strategic Points and be adjacent to a Tyranid invasion or planet. Norn Queens can also be attacked as raids.

To kill the Norn Queen 5 Organs need to be destroyed on the Queen;

The Synaptic Relay Organ, The Heart Organ, The Birthing Chambers Organ, The Stomach Chamber Organ and The Core Organ.

The Core Organ can only be destroyed by a Boarding Action Warhammer 40,000 game or Kill Team Games. The other Organs can be killed in Warhammer 40,000 Boarding Actions, Kill Team Games or Battlefleet Gothic. If an Organ is destroyed in one game type it is destroyed in all the others. Eg. destroying the Synaptic Relay Organ would mean that the Head is Already destroyed in a Battlefleet Gothic Game.

Each Organ has its own Warhammer 40,000 Boarding Action mission.

You can repair an Organ at the start of an Event Day at the cost of 24 Strategic Points.

If the Norn Queen is destroyed you loose all Strategic Points you have. A new Norn Queen is spawned at the beginning of the next Event Day.

If all Tyranid Norn Queens are destroyed the Tyranids are pushed out of the Priam Sub Sector… for now.

40K Narrative Event Rules

TYRANIDS UPDATE:

11 August 2023

The Tyranids

You want to consume the sector… that is it.

Playing as Tyranids

Use your Hive Fleet to consume as many planets as possible. As you consume planets you can use more unit types.

Gaining Strategic Points

The main way to gain Strategic Points is to consume planets.

The World Devourer

When playing a game you gain Strategic Points by killing enemy units in combat.

For each wound you cause in combat gain 1 harvest point. At the end of the game you gain 1 Strategic Point for every 10 Harvest Points.

Consuming the World

Tyranids consume a world leaving nothing behind. At the start of the next 2 event days after successfully invading a world the Tyranids gain the following Strategic Points;

Barren World0 Strategic Points
Death World30 Strategic Points
Agri World25 Strategic Points
Civilised World25 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World60 Strategic Points
Tomb World5 Strategic Points
Craft World60 Strategic Points
Forge World20 Strategic Points
Fortress World60 Strategic Points
Daemon World5 Strategic Points
Daemon Forge World5 Strategic Points

If the World is invaded by another faction and the invasion is successful then the consumption stops and the world has no ill effect. If the world has its resources collected on the second Event Day then the world is turned into a Barren World.

Exchanging Points

Tyranid players may exchange Strategic Points at any time.

The Hive Mind

You do not get boons, you do not get injured, you do not have a master unit list.

You must choose a Hive Fleet trait and that is it.

Bio-Organisms

Each Tyranid player starts with the following units;

Genestealer Patriachs, Genestealers, Von Ryan’s Leapers and Lictors.

Each Tyranid player can unlock more units, to do so they need to spend 3 Strategic Points per 20 Points of the unit entry rounded up. These other units are effected by the rule of three.

After a unit is unlocked it may be taken in any army you create.

Invading a Planet

When Tyranids invade a planet it is life or death for every organism on the world. A world invaded by Tyranids gains 4 additional victory cards.

To invade a planet the Tyranid players need to pay the following Strategic Points for each planet;

Barren World40 Strategic Points
Death World10 Strategic Points
Agri World15 Strategic Points
Civilised World20 Strategic Points
Shrine World20 Strategic Points
Knight World30 Strategic Points
Hive World30 Strategic Points
Tomb World50 Strategic Points
Craft World15 Strategic Points
Forge World30 Strategic Points
Fortress World15 Strategic Points
Daemon World60 Strategic Points
Daemon Forge World30 Strategic Points

You may only invade a planet adjacent to a Tyranid Planet. If the planet is through an unstable warp route increase the cost to invade by 10 Strategic Points.

For each Genestealer Cult on the planet decrease the cost by 5 Strategic Points.

It Came from Below

If at any point the Tyranids no longer own a planet in the Priam Sub System (or the Dorian Sub Sector) their Hive Fleets will arrive from below the galactic plane.

At the point that the Tyranids own no planets they may choose to invade any planet with a Genestealer Cult on it. The cost of invading these planets is as if it was through an unstable warp route.

Evolve to Survive

You may choose to evolve a unit type that you have unlocked. This cost 1 Strategic Point for every 10 points that the unit costs.

When you evolve a unit you reduce one of the units stats (or weapon profile stats) by 1 and can increase another by 1. This must be from the same weapon profile or the models stats, you may not reduce one weapons stats to increase another weapons stats. A unit may not have a stat modified more than once by evolving. You may evolve a unit to remove a pair of modifiers, you must remove 1 positive modifier and 1 negative if you do this.

You evolve all units on a single datasheet at the same time, so all units of the same type fielded have to fielded with the same modifiers caused by evolution. This is worked out from Datasheet to Datasheet so evolutions for Hive Tyrants do not effect Winged Hive Tyrants or the Swarmlord.

Units that generate additional units will generate evolved versions of those units Datasheets if those units have been evolved.

Breaking down a Planet

Ripper Swarm units may complete the following action:

Ingest: You may use this action at the end of your movement phase if this unit is in terrain. This action is completed at the end of your next command phase. Mark the terrain as Ingested. After each time the Terrain is ingested roll 1d6, if you roll equal to or under the number of times the terrain is ingested the terrain piece is removed. The action fails if this unit moves, attacks, is Battleshocked or the Terrain has already been removed. You gain 2SP per Terrain piece that is removed due to ingesting.

This means that if the Terrain is removed before a unit has ingested it through ingestion all other Ripper Swarm units attempting to ingest the terrain will automatically fail the action.

Spending Strategic Points

You may spend your Strategic Points on the following options, these are spent after a game;

  • 8 Strategic Points: Gain an Enhancement, this Enhancement may be given to a model in your army when you create an army list for a game. You may not have more than one Enhancement in an army.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty. Tyranid players may all field one copy of a named character.

The Norn Queen

Other players may request to attack the Norn Queen. Each Tyranid player has a Norn Queen.

To attack the Norn Queen any player or faction needs to spend 50 Strategic Points and be adjacent to a Tyranid invasion or planet. Norn Queens can also be attacked as raids.

To kill the Norn Queen 5 Organs need to be destroyed on the Queen;

The Synaptic Relay Organ, The Heart Organ, The Birthing Chambers Organ, The Stomach Chamber Organ and The Core Organ.

The Core Organ can only be destroyed by a Boarding Action Warhammer 40,000 game or Kill Team Games. The other Organs can be killed in Warhammer 40,000 Boarding Actions, Kill Team Games or Battlefleet Gothic. If an Organ is destroyed in one game type it is destroyed in all the others. Eg. destroying the Synaptic Relay Organ would mean that the Head is Already destroyed in a Battlefleet Gothic Game.

Each Organ has its own Warhammer 40,000 Boarding Action mission.

You can repair an Organ at the start of an Event Day at the cost of 24 Strategic Points.

If the Norn Queen is destroyed you loose all Strategic Points you have. A new Norn Queen is spawned at the beginning of the next Event Day.

If all Tyranid Norn Queens are destroyed the Tyranids are pushed out of the Priam Sub Sector… for now.

40K Narrative Event Rules

TYRANIDS UPDATE:

11 August 2023

The Tyranids

You want to consume the sector… that is it.

Playing as Tyranids

Use your Hive Fleet to consume as many planets as possible. As you consume planets you can use more unit types.

Gaining Strategic Points

The main way to gain Strategic Points is to consume planets.

The World Devourer

When playing a game you gain Strategic Points by killing enemy units in combat.

For each wound you cause in combat gain 1 harvest point. At the end of the game you gain 1 Strategic Point for every 10 Harvest Points.

Consuming the World

Tyranids consume a world leaving nothing behind. At the start of the next 2 event days after successfully invading a world the Tyranids gain the following Strategic Points;

Barren World0 Strategic Points
Death World30 Strategic Points
Agri World25 Strategic Points
Civilised World25 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World60 Strategic Points
Tomb World5 Strategic Points
Craft World60 Strategic Points
Forge World20 Strategic Points
Fortress World60 Strategic Points
Daemon World5 Strategic Points
Daemon Forge World5 Strategic Points

If the World is invaded by another faction and the invasion is successful then the consumption stops and the world has no ill effect. If the world has its resources collected on the second Event Day then the world is turned into a Barren World.

Exchanging Points

Tyranid players may exchange Strategic Points at any time.

The Hive Mind

You do not get boons, you do not get injured, you do not have a master unit list.

You must choose a Hive Fleet trait and that is it.

Bio-Organisms

Each Tyranid player starts with the following units;

Genestealer Patriachs, Genestealers, Von Ryan’s Leapers and Lictors.

Each Tyranid player can unlock more units, to do so they need to spend 3 Strategic Points per 20 Points of the unit entry rounded up. These other units are effected by the rule of three.

After a unit is unlocked it may be taken in any army you create.

Invading a Planet

When Tyranids invade a planet it is life or death for every organism on the world. A world invaded by Tyranids gains 4 additional victory cards.

To invade a planet the Tyranid players need to pay the following Strategic Points for each planet;

Barren World40 Strategic Points
Death World10 Strategic Points
Agri World15 Strategic Points
Civilised World20 Strategic Points
Shrine World20 Strategic Points
Knight World30 Strategic Points
Hive World30 Strategic Points
Tomb World50 Strategic Points
Craft World15 Strategic Points
Forge World30 Strategic Points
Fortress World15 Strategic Points
Daemon World60 Strategic Points
Daemon Forge World30 Strategic Points

You may only invade a planet adjacent to a Tyranid Planet. If the planet is through an unstable warp route increase the cost to invade by 10 Strategic Points.

For each Genestealer Cult on the planet decrease the cost by 5 Strategic Points.

It Came from Below

If at any point the Tyranids no longer own a planet in the Priam Sub System (or the Dorian Sub Sector) their Hive Fleets will arrive from below the galactic plane.

At the point that the Tyranids own no planets they may choose to invade any planet with a Genestealer Cult on it. The cost of invading these planets is as if it was through an unstable warp route.

Evolve to Survive

You may choose to evolve a unit type that you have unlocked. This cost 1 Strategic Point for every 10 points that the unit costs.

When you evolve a unit you reduce one of the units stats (or weapon profile stats) by 1 and can increase another by 1. This must be from the same weapon profile or the models stats, you may not reduce one weapons stats to increase another weapons stats. A unit may not have a stat modified more than once by evolving. You may evolve a unit to remove a pair of modifiers, you must remove 1 positive modifier and 1 negative if you do this.

You evolve all units on a single datasheet at the same time, so all units of the same type fielded have to fielded with the same modifiers caused by evolution. This is worked out from Datasheet to Datasheet so evolutions for Hive Tyrants do not effect Winged Hive Tyrants or the Swarmlord.

Units that generate additional units will generate evolved versions of those units Datasheets if those units have been evolved.

Breaking down a Planet

Ripper Swarm units may complete the following action:

Ingest: You may use this action at the end of your movement phase if this unit is in terrain. This action is completed at the end of your next command phase. Mark the terrain as Ingested. After each time the Terrain is ingested roll 1d6, if you roll equal to or under the number of times the terrain is ingested the terrain piece is removed. The action fails if this unit moves, attacks, is Battleshocked or the Terrain has already been removed. You gain 2SP per Terrain piece that is removed due to ingesting.

This means that if the Terrain is removed before a unit has ingested it through ingestion all other Ripper Swarm units attempting to ingest the terrain will automatically fail the action.

Spending Strategic Points

You may spend your Strategic Points on the following options, these are spent after a game;

  • 8 Strategic Points: Gain an Enhancement, this Enhancement may be given to a model in your army when you create an army list for a game. You may not have more than one Enhancement in an army.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty. Tyranid players may all field one copy of a named character.

The Norn Queen

Other players may request to attack the Norn Queen. Each Tyranid player has a Norn Queen.

To attack the Norn Queen any player or faction needs to spend 50 Strategic Points and be adjacent to a Tyranid invasion or planet. Norn Queens can also be attacked as raids.

To kill the Norn Queen 5 Organs need to be destroyed on the Queen;

The Synaptic Relay Organ, The Heart Organ, The Birthing Chambers Organ, The Stomach Chamber Organ and The Core Organ.

The Core Organ can only be destroyed by a Boarding Action Warhammer 40,000 game or Kill Team Games. The other Organs can be killed in Warhammer 40,000 Boarding Actions, Kill Team Games or Battlefleet Gothic. If an Organ is destroyed in one game type it is destroyed in all the others. Eg. destroying the Synaptic Relay Organ would mean that the Head is Already destroyed in a Battlefleet Gothic Game.

Each Organ has its own Warhammer 40,000 Boarding Action mission.

You can repair an Organ at the start of an Event Day at the cost of 24 Strategic Points.

If the Norn Queen is destroyed you loose all Strategic Points you have. A new Norn Queen is spawned at the beginning of the next Event Day.

If all Tyranid Norn Queens are destroyed the Tyranids are pushed out of the Priam Sub Sector… for now.

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