40K Narrative Event Rules

GENESTEALER CULTS UPDATE:

14 July 2023

The Genestealer Cults

The four armed god is watching you and with your aid they will take the Priam Sub Sector.

Playing as Genestealer Cults

You must pave the way for your lords in the Hive Fleets.

Gaining Strategic Points

You may gain additional strategic points by getting a planet with a Genestealer Cult invaded by the Tyranids.

The Patriachs

Your force consists of a Patriach. The forces you can field depend on the level of Cult that the enemy have in their domain. For each Cult you place you may track another
Patriach.

The Cult

Each time you beat an opponent you may place a cult on one of their worlds. This can be any world belonging to the faction (Imperial or Chaos, but Xenos are each their own faction). The cult has 3 stages;

  • Stage 1: You can field your Patriach, Hybrid Metamorphs, Aberrants, Acolyte Iconwards, Acolyte Hybrids and Abominants.
  • Stage 2: You can additionally field Magus, Primus, Reductus Saboteur, Biophagus, Clamavus, Kelemorph, Sanctus, Jackal, Alphus, Nexos, Locus, Atalan Jackals, Goliath Rockgrinder, Neophyte Hybrids, Achilles Ridgerunner and Goliath Trucks.
  • Stage 3: You can additionally field additional Patriachs, Purestrain Genestealers, Brood Brother Units.

You always count as Stage 1. To increase the to Stage 2 you have to have placed a cult on one of the faction worlds. To increase to Stage 3 you have to have placed two cults on the same world. You can place as many cults as you like on a world. You may count your cult size as the highest stage on any of that Factions worlds.

Locations with Genstealer Cults and number are known to all players.

If a player defeats you they may remove one of your cults in their faction territory.

If a planet your cult is on is successfully invaded you loose all cults on the planet.

Consumption

A planet with a Genstealer cult (or more than one) is easier for the Tyranids to invade. When a planet with a Genestealer cult is invaded by Tyranids you gain 20 Strategic Points for each Cult on the planet. You then loose all the cults, even if the Tyranids loose the invasion.

You also loose the Patriach with the most Boons.

Hidden in Plain Sight

You may always choose to play as the defender in an Planetary Invasion that is attacking a planet that you have a Genestealer Cult on. Your wins count towards
the defenders.

Spending Strategic Points

You may spend your Strategic Points on the following options;

  • 3 Strategic Points: Use a unit from any Cult level.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: When a planet is invaded by the Tyranids and it has a Genestealer Cult, you may spend a number of Strategic Points equal to the boons that the Patriach you are about to lose has to keep it instead.
  • X Strategic Points: When a world with a Genestealer Cult is invaded by the Tyranids you may spend 10 Strategic Points to have a Genestealer Cult appear on an adjacent world of the same faction. If the adjacent world is through an unstable warp route it costs 20 Strategic Points instead. You may at the time of invasion do this to all adjacent planets once as long as you have enough Strategic Points.

Injury Rolls

For each model Patriach removed as a casualty during the game roll 2D6 on the table below;

  • 2-5: Miss the next D3 games and remove two boons.
  • 6-8: Miss the next game.
  • 8+: This model may be used in the next game.

Boons

After each game you may roll 2d6 for each Patriach in the last game on the following table;

After each game you may roll 2d6 for each Character fielded in the last game on the following table;

  • 2-3: +1 Wound
  • 4-5: +1 Toughness
  • 6: +1 Attack
  • 7: Gain a Strategic Point
  • 8: +1 Strength
  • 9-10: +1 Move
  • 11-12: Reduce all damage delivered to this model by 1 to a minimum of 1.

No model may have more than two of the same boon.

40K Narrative Event Rules

GENESTEALER CULTS UPDATE:

14 July 2023

The Genestealer Cults

The four armed god is watching you and with your aid they will take the Priam Sub Sector.

Playing as Genestealer Cults

You must pave the way for your lords in the Hive Fleets.

Gaining Strategic Points

You may gain additional strategic points by getting a planet with a Genestealer Cult invaded by the Tyranids.

The Patriachs

Your force consists of a Patriach. The forces you can field depend on the level of Cult that the enemy have in their domain. For each Cult you place you may track another
Patriach.

The Cult

Each time you beat an opponent you may place a cult on one of their worlds. This can be any world belonging to the faction (Imperial or Chaos, but Xenos are each their own faction). The cult has 3 stages;

  • Stage 1: You can field your Patriach, Hybrid Metamorphs, Aberrants, Acolyte Iconwards, Acolyte Hybrids and Abominants.
  • Stage 2: You can additionally field Magus, Primus, Reductus Saboteur, Biophagus, Clamavus, Kelemorph, Sanctus, Jackal, Alphus, Nexos, Locus, Atalan Jackals, Goliath Rockgrinder, Neophyte Hybrids, Achilles Ridgerunner and Goliath Trucks.
  • Stage 3: You can additionally field additional Patriachs, Purestrain Genestealers, Brood Brother Units.

You always count as Stage 1. To increase the to Stage 2 you have to have placed a cult on one of the faction worlds. To increase to Stage 3 you have to have placed two cults on the same world. You can place as many cults as you like on a world. You may count your cult size as the highest stage on any of that Factions worlds.

Locations with Genstealer Cults and number are known to all players.

If a player defeats you they may remove one of your cults in their faction territory.

If a planet your cult is on is successfully invaded you loose all cults on the planet.

Consumption

A planet with a Genstealer cult (or more than one) is easier for the Tyranids to invade. When a planet with a Genestealer cult is invaded by Tyranids you gain 20 Strategic Points for each Cult on the planet. You then loose all the cults, even if the Tyranids loose the invasion.

You also loose the Patriach with the most Boons.

Hidden in Plain Sight

You may always choose to play as the defender in an Planetary Invasion that is attacking a planet that you have a Genestealer Cult on. Your wins count towards
the defenders.

Spending Strategic Points

You may spend your Strategic Points on the following options;

  • 3 Strategic Points: Use a unit from any Cult level.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: When a planet is invaded by the Tyranids and it has a Genestealer Cult, you may spend a number of Strategic Points equal to the boons that the Patriach you are about to lose has to keep it instead.
  • X Strategic Points: When a world with a Genestealer Cult is invaded by the Tyranids you may spend 10 Strategic Points to have a Genestealer Cult appear on an adjacent world of the same faction. If the adjacent world is through an unstable warp route it costs 20 Strategic Points instead. You may at the time of invasion do this to all adjacent planets once as long as you have enough Strategic Points.

Injury Rolls

For each model Patriach removed as a casualty during the game roll 2D6 on the table below;

  • 2-5: Miss the next D3 games and remove two boons.
  • 6-8: Miss the next game.
  • 8+: This model may be used in the next game.

Boons

After each game you may roll 2d6 for each Patriach in the last game on the following table;

After each game you may roll 2d6 for each Character fielded in the last game on the following table;

  • 2-3: +1 Wound
  • 4-5: +1 Toughness
  • 6: +1 Attack
  • 7: Gain a Strategic Point
  • 8: +1 Strength
  • 9-10: +1 Move
  • 11-12: Reduce all damage delivered to this model by 1 to a minimum of 1.

No model may have more than two of the same boon.

40K Narrative Event Rules

GENESTEALER CULTS UPDATE:

14 July 2023

The Genestealer Cults

The four armed god is watching you and with your aid they will take the Priam Sub Sector.

Playing as Genestealer Cults

You must pave the way for your lords in the Hive Fleets.

Gaining Strategic Points

You may gain additional strategic points by getting a planet with a Genestealer Cult invaded by the Tyranids.

The Patriachs

Your force consists of a Patriach. The forces you can field depend on the level of Cult that the enemy have in their domain. For each Cult you place you may track another
Patriach.

The Cult

Each time you beat an opponent you may place a cult on one of their worlds. This can be any world belonging to the faction (Imperial or Chaos, but Xenos are each their own faction). The cult has 3 stages;

  • Stage 1: You can field your Patriach, Hybrid Metamorphs, Aberrants, Acolyte Iconwards, Acolyte Hybrids and Abominants.
  • Stage 2: You can additionally field Magus, Primus, Reductus Saboteur, Biophagus, Clamavus, Kelemorph, Sanctus, Jackal, Alphus, Nexos, Locus, Atalan Jackals, Goliath Rockgrinder, Neophyte Hybrids, Achilles Ridgerunner and Goliath Trucks.
  • Stage 3: You can additionally field additional Patriachs, Purestrain Genestealers, Brood Brother Units.

You always count as Stage 1. To increase the to Stage 2 you have to have placed a cult on one of the faction worlds. To increase to Stage 3 you have to have placed two cults on the same world. You can place as many cults as you like on a world. You may count your cult size as the highest stage on any of that Factions worlds.

Locations with Genstealer Cults and number are known to all players.

If a player defeats you they may remove one of your cults in their faction territory.

If a planet your cult is on is successfully invaded you loose all cults on the planet.

Consumption

A planet with a Genstealer cult (or more than one) is easier for the Tyranids to invade. When a planet with a Genestealer cult is invaded by Tyranids you gain 20 Strategic Points for each Cult on the planet. You then loose all the cults, even if the Tyranids loose the invasion.

You also loose the Patriach with the most Boons.

Hidden in Plain Sight

You may always choose to play as the defender in an Planetary Invasion that is attacking a planet that you have a Genestealer Cult on. Your wins count towards
the defenders.

Spending Strategic Points

You may spend your Strategic Points on the following options;

  • 3 Strategic Points: Use a unit from any Cult level.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: When a planet is invaded by the Tyranids and it has a Genestealer Cult, you may spend a number of Strategic Points equal to the boons that the Patriach you are about to lose has to keep it instead.
  • X Strategic Points: When a world with a Genestealer Cult is invaded by the Tyranids you may spend 10 Strategic Points to have a Genestealer Cult appear on an adjacent world of the same faction. If the adjacent world is through an unstable warp route it costs 20 Strategic Points instead. You may at the time of invasion do this to all adjacent planets once as long as you have enough Strategic Points.

Injury Rolls

For each model Patriach removed as a casualty during the game roll 2D6 on the table below;

  • 2-5: Miss the next D3 games and remove two boons.
  • 6-8: Miss the next game.
  • 8+: This model may be used in the next game.

Boons

After each game you may roll 2d6 for each Patriach in the last game on the following table;

After each game you may roll 2d6 for each Character fielded in the last game on the following table;

  • 2-3: +1 Wound
  • 4-5: +1 Toughness
  • 6: +1 Attack
  • 7: Gain a Strategic Point
  • 8: +1 Strength
  • 9-10: +1 Move
  • 11-12: Reduce all damage delivered to this model by 1 to a minimum of 1.

No model may have more than two of the same boon.

To top