40K Narrative Event Rules

CHAOS INTRODUCTION UPDATE:

14 July 2023

The Forces of Chaos

The Chaos Forces of the Priam Sub Sector are made up of many different factions and have shifting loyalties. Chaos players will generally represent one of the many warlords of the Priam Sub Sector, the exception are Chaos Daemons which represent the Chaos Gods.

The goal for the Chaos players is to hold as many planets as they can to gain the title of Archon. Chaos players will compete with each other to take planets, gain alliances and betray the others.

The goal of the Archon is to be the undisputed ruler of the Priam Sub Sector. As such they will need to push the Imperium, Tau, Tyranids and Orks out of the Sub Sector. The player holding the title of Archon when this happens wins.

Chaos Warlords

Chaos Warlords use Chaos Space Marine, Chaos Knights, Chaos Daemons and Traitor Guard (Astra Militarum) Warbands.

Forces of the Chaos Gods

The Chaos Warlords are all vying to be Archon and as such will often fight each other as well as Chaos’ enemies.

Players may combine their Strategic Points. They may give Strategic Points to any players they like unless stated otherwise. These can be given for no purpose and for no return. Bribes, support and aid is encouraged.

General Uses for Strategic Points

Chaos Players may use strategic points in the following ways, as well as the ways that their specific faction can use them;

Invade a System

A Chaos player may spend a number of strategic points to take a system. The cost depends on the system type.

Barren World1 Strategic Point
Death World2 Strategic Points
Agri World3 Strategic Points
Civilised World4 Strategic Points
Shrine World10 Strategic Points
Knight World12 Strategic Points
Hive World20 Strategic Points
Tomb World21 Strategic Points
Craft World21 Strategic Points
Forge World25 Strategic Points
Fortress World50 Strategic Points
Daemon World50 Strategic Points
Daemon Forge World75 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

Chaos Raids

Any Chaos Force may pay to raid a planet instead of invading it.

The cost to instigate a raid is 1 Strategic Point per stable warp route and 2 Strategic Points per unstable warp route between the target and a Planet in your fiefdom. Paid at the event stand you will gain a single mission card. This card counts as an invasion for all purposes rules wise. It may be a Boarding Action or Standard Mission. You may choose to instigate a raid on a Chaos Planet. Any force from any faction may defend against this raid even if they would not normally be able to.

Once the mission is completed the Invasion automatically fails.

Improving a System

A Chaos Player may choose to improve a system. This represents deploying colonists or repopulating a planet that had already been damaged.

To improve a planet you must pay the following:

Barren World10 Strategic Point
Death World20 Strategic Points
Agri World40 Strategic Points
Civilised World60 Strategic Points
Shrine World80 Strategic Points
Knight World120 Strategic Points
Forge World160 Strategic Points
Hive World240 Strategic Points

You need to upgrade a world on two separate event days to complete the upgrade. Each time you must pay the upgrade amount. For example 2 x 240 Strategic Points for a Forge World.

Barren Worlds may only be upgraded to Death Worlds.

Death Worlds may only be upgraded to Agri Worlds or Civilised Worlds.

Civilised Worlds may only be upgraded to Shrine Worlds or Hive Worlds.

Agri Worlds may only be upgraded to Knight Worlds.

Knight Worlds and Hive Worlds may both be upgraded to Forge Worlds.

Only a Dark Mechanicum player may upgrade a planet to a Knight World, Hive World or Forge World. For each Forge World under Imperial control reduce the cost for Dark Mechanicum players to improve a planet by 2 Strategic Points.

Building Fortress Worlds

The Chaos Warlord may decide to change a world into a Fortress World.

Only a player with a Dark Mechanicum warband may build a Fortress World.

Fortress Worlds cost 300 Strategic Points to upgrade, taking two event days and having to pay their cost each day (600 Strategic Points total).

Once a Fortress World is built it will never generate any income for the Imperium but if it is attacked it costs 50 Strategic Points to Invade and the Attacker will gain 13 Mission Cards. These will be specific Fortress World Mission Cards that will be incredibly hard for the invader.

Fiefdoms and the Archon

Chaos Warlords are all trying to carve out their own territories within the Priam Sub Sector.

At the start of each event day the Archon is voted for. Only Chaos Warlord players may be ordained as Archon. Each player has a number of votes depending on the worlds they own;

Barren World0 Votes
Death World0 Votes
Agri World1 Vote
Civilised World1 Vote
Shrine World2 Votes
Knight World2 Votes
Forge World3 Votes
Hive World3 Votes

The Archon has no power over any of the other Chaos players but they will receive an income for being Archon. The Archon receives from the bank 1 Strategic Point for each vote they receive and they also receive 1 Strategic Point for every two votes they do not receive. E.g. The Archon receives 15 votes and there were 24 votes they did not receive, they would therefore gain 27 Strategic Points.

Diplomatically Increasing your Fief

At the start of each event day Players may increase the size of their Fief. To do this you need to spend Strategic Points and the planet needs to be adjacent to a system already controlled by the player or adjacent to a Chaos player that is adjacent to a system owned by this player.

This is done after players gain their planetary income. The costs of acquiring the planets is as follows;

Barren World5 Strategic Points
Death World8 Strategic Points
Agri World10 Strategic Points
Civilised World15 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World30 Strategic Points
Forge World40 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

The only way to bring another players system into your fief is to have paid for a planetary invasion and have beaten their side in the Invasion. This is also the same for planets that are owned by non-Chaos forces.

Your Fief

As a Chaos Warlord you have your own territory or fief.

You will start with one Civilized World or Hive World. This will increase as you spend Strategic Points to annex more planets. At the start of any Event Day you gain a number of Strategic Points based on your planets.

Barren World1 Strategic Points
Death World3 Strategic Points
Agri World5 Strategic Points
Civilised World8 Strategic Points
Shrine World10 Strategic Points
Knight World15 Strategic Points
Hive World20 Strategic Points
Forge World20 Strategic Points

If you control an Agri World, Civilized World or Hive World as a Chaos Warlord you may raise Traitor Guard Warbands.

Shipyards

A shipyard under Chaos control allows the owning player to perform 1 Chaos Raid for free each event day.

A damaged shipyard does not provide any income or the ability to raid.

An Chaos player may repair a damaged shipyard at the cost of 50 Strategic Points.

Raided Warp Lanes

Warp lanes that are raided warp lanes reduce the income from planets attached to the Warp Lane by 1 Strategic Point.

This can reduce a planets value below 0 Strategic Points meaning they would cost the Imperium.

Hyper Gates

Hyper Gates are never controlled by a side. All systems linked to a Hyper Gate are linked to all other systems linked to Hyper Gates for all purposes.

40K Narrative Event Rules

CHAOS INTRODUCTION UPDATE:

14 July 2023

The Forces of Chaos

The Chaos Forces of the Priam Sub Sector are made up of many different factions and have shifting loyalties. Chaos players will generally represent one of the many warlords of the Priam Sub Sector, the exception are Chaos Daemons which represent the Chaos Gods.

The goal for the Chaos players is to hold as many planets as they can to gain the title of Archon. Chaos players will compete with each other to take planets, gain alliances and betray the others.

The goal of the Archon is to be the undisputed ruler of the Priam Sub Sector. As such they will need to push the Imperium, Tau, Tyranids and Orks out of the Sub Sector. The player holding the title of Archon when this happens wins.

Chaos Warlords

Chaos Warlords use Chaos Space Marine, Chaos Knights, Chaos Daemons and Traitor Guard (Astra Militarum) Warbands.

Forces of the Chaos Gods

The Chaos Warlords are all vying to be Archon and as such will often fight each other as well as Chaos’ enemies.

Players may combine their Strategic Points. They may give Strategic Points to any players they like unless stated otherwise. These can be given for no purpose and for no return. Bribes, support and aid is encouraged.

General Uses for Strategic Points

Chaos Players may use strategic points in the following ways, as well as the ways that their specific faction can use them;

Invade a System

A Chaos player may spend a number of strategic points to take a system. The cost depends on the system type.

Barren World1 Strategic Point
Death World2 Strategic Points
Agri World3 Strategic Points
Civilised World4 Strategic Points
Shrine World10 Strategic Points
Knight World12 Strategic Points
Hive World20 Strategic Points
Tomb World21 Strategic Points
Craft World21 Strategic Points
Forge World25 Strategic Points
Fortress World50 Strategic Points
Daemon World50 Strategic Points
Daemon Forge World75 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

Chaos Raids

Any Chaos Force may pay to raid a planet instead of invading it.

The cost to instigate a raid is 1 Strategic Point per stable warp route and 2 Strategic Points per unstable warp route between the target and a Planet in your fiefdom. Paid at the event stand you will gain a single mission card. This card counts as an invasion for all purposes rules wise. It may be a Boarding Action or Standard Mission. You may choose to instigate a raid on a Chaos Planet. Any force from any faction may defend against this raid even if they would not normally be able to.

Once the mission is completed the Invasion automatically fails.

Improving a System

A Chaos Player may choose to improve a system. This represents deploying colonists or repopulating a planet that had already been damaged.

To improve a planet you must pay the following:

Barren World10 Strategic Point
Death World20 Strategic Points
Agri World40 Strategic Points
Civilised World60 Strategic Points
Shrine World80 Strategic Points
Knight World120 Strategic Points
Forge World160 Strategic Points
Hive World240 Strategic Points

You need to upgrade a world on two separate event days to complete the upgrade. Each time you must pay the upgrade amount. For example 2 x 240 Strategic Points for a Forge World.

Barren Worlds may only be upgraded to Death Worlds.

Death Worlds may only be upgraded to Agri Worlds or Civilised Worlds.

Civilised Worlds may only be upgraded to Shrine Worlds or Hive Worlds.

Agri Worlds may only be upgraded to Knight Worlds.

Knight Worlds and Hive Worlds may both be upgraded to Forge Worlds.

Only a Dark Mechanicum player may upgrade a planet to a Knight World, Hive World or Forge World. For each Forge World under Imperial control reduce the cost for Dark Mechanicum players to improve a planet by 2 Strategic Points.

Building Fortress Worlds

The Chaos Warlord may decide to change a world into a Fortress World.

Only a player with a Dark Mechanicum warband may build a Fortress World.

Fortress Worlds cost 300 Strategic Points to upgrade, taking two event days and having to pay their cost each day (600 Strategic Points total).

Once a Fortress World is built it will never generate any income for the Imperium but if it is attacked it costs 50 Strategic Points to Invade and the Attacker will gain 13 Mission Cards. These will be specific Fortress World Mission Cards that will be incredibly hard for the invader.

Fiefdoms and the Archon

Chaos Warlords are all trying to carve out their own territories within the Priam Sub Sector.

At the start of each event day the Archon is voted for. Only Chaos Warlord players may be ordained as Archon. Each player has a number of votes depending on the worlds they own;

Barren World0 Votes
Death World0 Votes
Agri World1 Vote
Civilised World1 Vote
Shrine World2 Votes
Knight World2 Votes
Forge World3 Votes
Hive World3 Votes

The Archon has no power over any of the other Chaos players but they will receive an income for being Archon. The Archon receives from the bank 1 Strategic Point for each vote they receive and they also receive 1 Strategic Point for every two votes they do not receive. E.g. The Archon receives 15 votes and there were 24 votes they did not receive, they would therefore gain 27 Strategic Points.

Diplomatically Increasing your Fief

At the start of each event day Players may increase the size of their Fief. To do this you need to spend Strategic Points and the planet needs to be adjacent to a system already controlled by the player or adjacent to a Chaos player that is adjacent to a system owned by this player.

This is done after players gain their planetary income. The costs of acquiring the planets is as follows;

Barren World5 Strategic Points
Death World8 Strategic Points
Agri World10 Strategic Points
Civilised World15 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World30 Strategic Points
Forge World40 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

The only way to bring another players system into your fief is to have paid for a planetary invasion and have beaten their side in the Invasion. This is also the same for planets that are owned by non-Chaos forces.

Your Fief

As a Chaos Warlord you have your own territory or fief.

You will start with one Civilized World or Hive World. This will increase as you spend Strategic Points to annex more planets. At the start of any Event Day you gain a number of Strategic Points based on your planets.

Barren World1 Strategic Points
Death World3 Strategic Points
Agri World5 Strategic Points
Civilised World8 Strategic Points
Shrine World10 Strategic Points
Knight World15 Strategic Points
Hive World20 Strategic Points
Forge World20 Strategic Points

If you control an Agri World, Civilized World or Hive World as a Chaos Warlord you may raise Traitor Guard Warbands.

Shipyards

A shipyard under Chaos control allows the owning player to perform 1 Chaos Raid for free each event day.

A damaged shipyard does not provide any income or the ability to raid.

An Chaos player may repair a damaged shipyard at the cost of 50 Strategic Points.

Raided Warp Lanes

Warp lanes that are raided warp lanes reduce the income from planets attached to the Warp Lane by 1 Strategic Point.

This can reduce a planets value below 0 Strategic Points meaning they would cost the Imperium.

Hyper Gates

Hyper Gates are never controlled by a side. All systems linked to a Hyper Gate are linked to all other systems linked to Hyper Gates for all purposes.

40K Narrative Event Rules

CHAOS INTRODUCTION UPDATE:

14 July 2023

The Forces of Chaos

The Chaos Forces of the Priam Sub Sector are made up of many different factions and have shifting loyalties. Chaos players will generally represent one of the many warlords of the Priam Sub Sector, the exception are Chaos Daemons which represent the Chaos Gods.

The goal for the Chaos players is to hold as many planets as they can to gain the title of Archon. Chaos players will compete with each other to take planets, gain alliances and betray the others.

The goal of the Archon is to be the undisputed ruler of the Priam Sub Sector. As such they will need to push the Imperium, Tau, Tyranids and Orks out of the Sub Sector. The player holding the title of Archon when this happens wins.

Chaos Warlords

Chaos Warlords use Chaos Space Marine, Chaos Knights, Chaos Daemons and Traitor Guard (Astra Militarum) Warbands.

Forces of the Chaos Gods

The Chaos Warlords are all vying to be Archon and as such will often fight each other as well as Chaos’ enemies.

Players may combine their Strategic Points. They may give Strategic Points to any players they like unless stated otherwise. These can be given for no purpose and for no return. Bribes, support and aid is encouraged.

General Uses for Strategic Points

Chaos Players may use strategic points in the following ways, as well as the ways that their specific faction can use them;

Invade a System

A Chaos player may spend a number of strategic points to take a system. The cost depends on the system type.

Barren World1 Strategic Point
Death World2 Strategic Points
Agri World3 Strategic Points
Civilised World4 Strategic Points
Shrine World10 Strategic Points
Knight World12 Strategic Points
Hive World20 Strategic Points
Tomb World21 Strategic Points
Craft World21 Strategic Points
Forge World25 Strategic Points
Fortress World50 Strategic Points
Daemon World50 Strategic Points
Daemon Forge World75 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

Chaos Raids

Any Chaos Force may pay to raid a planet instead of invading it.

The cost to instigate a raid is 1 Strategic Point per stable warp route and 2 Strategic Points per unstable warp route between the target and a Planet in your fiefdom. Paid at the event stand you will gain a single mission card. This card counts as an invasion for all purposes rules wise. It may be a Boarding Action or Standard Mission. You may choose to instigate a raid on a Chaos Planet. Any force from any faction may defend against this raid even if they would not normally be able to.

Once the mission is completed the Invasion automatically fails.

Improving a System

A Chaos Player may choose to improve a system. This represents deploying colonists or repopulating a planet that had already been damaged.

To improve a planet you must pay the following:

Barren World10 Strategic Point
Death World20 Strategic Points
Agri World40 Strategic Points
Civilised World60 Strategic Points
Shrine World80 Strategic Points
Knight World120 Strategic Points
Forge World160 Strategic Points
Hive World240 Strategic Points

You need to upgrade a world on two separate event days to complete the upgrade. Each time you must pay the upgrade amount. For example 2 x 240 Strategic Points for a Forge World.

Barren Worlds may only be upgraded to Death Worlds.

Death Worlds may only be upgraded to Agri Worlds or Civilised Worlds.

Civilised Worlds may only be upgraded to Shrine Worlds or Hive Worlds.

Agri Worlds may only be upgraded to Knight Worlds.

Knight Worlds and Hive Worlds may both be upgraded to Forge Worlds.

Only a Dark Mechanicum player may upgrade a planet to a Knight World, Hive World or Forge World. For each Forge World under Imperial control reduce the cost for Dark Mechanicum players to improve a planet by 2 Strategic Points.

Building Fortress Worlds

The Chaos Warlord may decide to change a world into a Fortress World.

Only a player with a Dark Mechanicum warband may build a Fortress World.

Fortress Worlds cost 300 Strategic Points to upgrade, taking two event days and having to pay their cost each day (600 Strategic Points total).

Once a Fortress World is built it will never generate any income for the Imperium but if it is attacked it costs 50 Strategic Points to Invade and the Attacker will gain 13 Mission Cards. These will be specific Fortress World Mission Cards that will be incredibly hard for the invader.

Fiefdoms and the Archon

Chaos Warlords are all trying to carve out their own territories within the Priam Sub Sector.

At the start of each event day the Archon is voted for. Only Chaos Warlord players may be ordained as Archon. Each player has a number of votes depending on the worlds they own;

Barren World0 Votes
Death World0 Votes
Agri World1 Vote
Civilised World1 Vote
Shrine World2 Votes
Knight World2 Votes
Forge World3 Votes
Hive World3 Votes

The Archon has no power over any of the other Chaos players but they will receive an income for being Archon. The Archon receives from the bank 1 Strategic Point for each vote they receive and they also receive 1 Strategic Point for every two votes they do not receive. E.g. The Archon receives 15 votes and there were 24 votes they did not receive, they would therefore gain 27 Strategic Points.

Diplomatically Increasing your Fief

At the start of each event day Players may increase the size of their Fief. To do this you need to spend Strategic Points and the planet needs to be adjacent to a system already controlled by the player or adjacent to a Chaos player that is adjacent to a system owned by this player.

This is done after players gain their planetary income. The costs of acquiring the planets is as follows;

Barren World5 Strategic Points
Death World8 Strategic Points
Agri World10 Strategic Points
Civilised World15 Strategic Points
Shrine World20 Strategic Points
Knight World25 Strategic Points
Hive World30 Strategic Points
Forge World40 Strategic Points

If the warp route is unstable the cost to take a system is increased by 10 Strategic Points.

The only way to bring another players system into your fief is to have paid for a planetary invasion and have beaten their side in the Invasion. This is also the same for planets that are owned by non-Chaos forces.

Your Fief

As a Chaos Warlord you have your own territory or fief.

You will start with one Civilized World or Hive World. This will increase as you spend Strategic Points to annex more planets. At the start of any Event Day you gain a number of Strategic Points based on your planets.

Barren World1 Strategic Points
Death World3 Strategic Points
Agri World5 Strategic Points
Civilised World8 Strategic Points
Shrine World10 Strategic Points
Knight World15 Strategic Points
Hive World20 Strategic Points
Forge World20 Strategic Points

If you control an Agri World, Civilized World or Hive World as a Chaos Warlord you may raise Traitor Guard Warbands.

Shipyards

A shipyard under Chaos control allows the owning player to perform 1 Chaos Raid for free each event day.

A damaged shipyard does not provide any income or the ability to raid.

An Chaos player may repair a damaged shipyard at the cost of 50 Strategic Points.

Raided Warp Lanes

Warp lanes that are raided warp lanes reduce the income from planets attached to the Warp Lane by 1 Strategic Point.

This can reduce a planets value below 0 Strategic Points meaning they would cost the Imperium.

Hyper Gates

Hyper Gates are never controlled by a side. All systems linked to a Hyper Gate are linked to all other systems linked to Hyper Gates for all purposes.

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