40K Narrative Event Rules

ADEPTUS CUSTODES UPDATE:

6 July 2023

Adeptus Custodes

Your forces have joined the Priam Crusade for their own ends. The High Lords of Terra expect a lot from you.

Master Unit List

You need to create a 6000 points master unit list. This list is the units you will draw on to aid you in your crusade. As units die they will be removed from your list. Be aware that these forces will be the only units you will be able to use without reinforcement. All units from this list must share the same faction rules (For example: Ultramarines).

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Custodes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 2+ the model is injured or damaged but is available in the next game.

On a 1 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3 Killed In Action, remove the model from your master list.
  • 4-5 Miss the next d3 games.
  • 6-7 Miss the next game.
  • 8+ This model may be used in the next game.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 5 Strategic Points: Gain an Adeptus Custodes, this model may create a new unit or be added to a unit as a reinforcement.
  • 7 Strategic Points: Upgrade a Character to a Shield Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • 10 Strategic Points: Gain a Adeptus Custodes vehicle to your Master Unit List.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Custodes players may offer the following Specific Boons;

  1. The Imperial Talon :- This unit gains the Invulnerable Save (5+) ability.
  2. Seal Of The Emperor :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Misericordiae :- This unit gains the Fight First ability.
  4. Hunters Axe :- Melee Weapons this unit has have the Lethal Hits ability.
  5. Light Of The Emperor :- Character only friendly units within 6″ of this unit gain +1 to their Leadership characteristic.
  6. The Imperial Aquila :- Enemy units within 6″ of this unit reduce their Leadership characteristic by -1.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

40K Narrative Event Rules

ADEPTUS CUSTODES UPDATE:

6 July 2023

Adeptus Custodes

Your forces have joined the Priam Crusade for their own ends. The High Lords of Terra expect a lot from you.

Master Unit List

You need to create a 6000 points master unit list. This list is the units you will draw on to aid you in your crusade. As units die they will be removed from your list. Be aware that these forces will be the only units you will be able to use without reinforcement. All units from this list must share the same faction rules (For example: Ultramarines).

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Custodes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 2+ the model is injured or damaged but is available in the next game.

On a 1 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3 Killed In Action, remove the model from your master list.
  • 4-5 Miss the next d3 games.
  • 6-7 Miss the next game.
  • 8+ This model may be used in the next game.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 5 Strategic Points: Gain an Adeptus Custodes, this model may create a new unit or be added to a unit as a reinforcement.
  • 7 Strategic Points: Upgrade a Character to a Shield Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • 10 Strategic Points: Gain a Adeptus Custodes vehicle to your Master Unit List.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Custodes players may offer the following Specific Boons;

  1. The Imperial Talon :- This unit gains the Invulnerable Save (5+) ability.
  2. Seal Of The Emperor :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Misericordiae :- This unit gains the Fight First ability.
  4. Hunters Axe :- Melee Weapons this unit has have the Lethal Hits ability.
  5. Light Of The Emperor :- Character only friendly units within 6″ of this unit gain +1 to their Leadership characteristic.
  6. The Imperial Aquila :- Enemy units within 6″ of this unit reduce their Leadership characteristic by -1.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

40K Narrative Event Rules

ADEPTUS CUSTODES UPDATE:

6 July 2023

Adeptus Custodes

Your forces have joined the Priam Crusade for their own ends. The High Lords of Terra expect a lot from you.

Master Unit List

You need to create a 6000 points master unit list. This list is the units you will draw on to aid you in your crusade. As units die they will be removed from your list. Be aware that these forces will be the only units you will be able to use without reinforcement. All units from this list must share the same faction rules (For example: Ultramarines).

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Custodes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 2+ the model is injured or damaged but is available in the next game.

On a 1 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3 Killed In Action, remove the model from your master list.
  • 4-5 Miss the next d3 games.
  • 6-7 Miss the next game.
  • 8+ This model may be used in the next game.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 5 Strategic Points: Gain an Adeptus Custodes, this model may create a new unit or be added to a unit as a reinforcement.
  • 7 Strategic Points: Upgrade a Character to a Shield Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • 10 Strategic Points: Gain a Adeptus Custodes vehicle to your Master Unit List.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Custodes players may offer the following Specific Boons;

  1. The Imperial Talon :- This unit gains the Invulnerable Save (5+) ability.
  2. Seal Of The Emperor :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Misericordiae :- This unit gains the Fight First ability.
  4. Hunters Axe :- Melee Weapons this unit has have the Lethal Hits ability.
  5. Light Of The Emperor :- Character only friendly units within 6″ of this unit gain +1 to their Leadership characteristic.
  6. The Imperial Aquila :- Enemy units within 6″ of this unit reduce their Leadership characteristic by -1.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

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