40K Narrative Event Rules

ADEPTUS ASTARTES UPDATE:

6 July 2023

Adepta Astartes

Your forces have joined the Priam Crusade for their own ends. You may be hunting the fallen, recovering relics or destroying Chaos, only you know your true goal.

Master Unit List

You need to create a 4000 point master unit list, this is your starting force. As units die they will be removed from your list. You may add to this list with other effects, these may take you over your starting points total. All units from this list must share the same faction rules (for example: Ultramarines).

You also have 30 additional scouts, these initiates can be used to create new space marines. These can be equipped as you see fit.

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Astartes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 3+ the model is injured or damaged but is available in the next game.

On a 1-2 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3: Killed In Action, remove the model from your master list.
  • 4-5: Miss the next d3 games.
  • 6-7: Miss the next game.
  • 8+: This model may be used in the next game.

The Gene Seed

Forces of the Adeptus Astartes must recover their Gene Seed as often as possible to continue the recruitment of future Astartes.

If a unit has taken casualties but the unit is not destroyed you gain 1 Gene Seed for each model in the unit that is killed.

If an Adeptus Astartes unit is destroyed in a game place a Gene Seed objective on the table (a 40mm disk). Any Adepetus Astartes Apothecary unit may complete the following action: Recover: An Apothecary unit may complete this action if it is within 3″ of a Gene Seed objective at the end of your movement phase. The action is completed at the start of your next command phase. If this action is successful remove the Gene Seed Objective.

If a units Gene Seed objective is recovered you gain 1 Gene Seed for each model in the unit that is killed. If you do not recover the Gene Seed objective you do not gain any Gene Seed for any model that is killed.

At the end of the game you gain 1 Strategic Point for every 5 Gene Seeds (rounded up) that you gained. You do not count Gene Seeds between games.

Chapter House

Adeptus Astartes players may build Chapter Houses on any world under Imperial control.

Each Chapter House counts as a Fortification for the planet. Additionally you gain 3 Strategic Points for every 5 Gene Seeds collected (no matter the number of Chapter Houses) and an additional 1d6 Scouts (or equivalent) at the start of each event day.

Each Chapter House costs 50 Strategic Points to build.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 1 Strategic Point: Elevate a Scout (Initiate) to the rank of Space Marine, remove one scout from your Master Unit List and add them into one of your units. This may not take any of your units above their starting number. You may not Elevate a Scout into a Veteran Unit.
  • 1 Strategic Point: The Crux Terminatus. You may issue a Space Marine the Crux Terminatus, if you do this the model gains +1 Attack and +1 Wound.
  • 1 Strategic Point: Move a model with the Crux Terminatus into a Veteran unit.
  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units or (if paid for) by Elevating Scouts. Veteran units can be formed only from Veterans or models with the Crux Terminatus.
  • 4 Strategic Points: Man a new vehicle. Add a Vehicle model to your master unit list. You must also crew it with marines. You must crew it with 1 Marine for every 6 wounds the model would have eg. a 10 Wound model would need 2 marines.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 6 Strategic Points: Request more initiates, gain 5 Space Marine Scouts (or equivalent).
  • 7 Strategic Points: Upgrade a Character to a Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character. It loses the Leader ability if it had it.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Specific Chapter Changes

When you choose to play as an Adeptus Astartes player you must pick your Chapter. If you are a specific chapter listed below you gain those changes in addition to the normal rules for Adeptus Astartes. If you are a Chapter that is not listed below, you may choose to pick to use one of the following sets of changes other than Deathwatch.

Blood Angel Changes

The Flaw

The Blood Angels Flaw shows itself after an engagement. For each unit in play roll a Leadership test. If you roll equal to or under their Leadership nothing happens, if you roll over their Leadership they gain a flaw point. This roll is modified by the number of models killed (from casualty rolls) in the unit, eg. 3 models killed would be a -3 modifier.

Once a unit has gained 3 flaw points the next time they would gain a flaw point they instead join the Death Company. You gain 1 Death Company member for each model in the unit. If the unit was a Dreadnought it becomes a Death Company Dreadnought, if the unit was a Vehicle you gain 1 Death Company member per 6 starting wounds the vehicle has.

Death Company members may be fielded as models with the Death Company keyword. These units can be fielded in addition to your power based forces at no cost. However you do count them towards the points value of your force for working out VP scoring.

After the battle you roll for Death Company casualties as per usual. For each Death Company member killed you gain 1 Strategic Point. Any members not killed may be fielded in future games as Death Company units.

You may not recover Gene Seed from Death Company models.

Specific Boons

A Blood Angel player may offer the following specific Boon;

Death Mask Of Sanguinus :- This unit gains the Feel No Pain (5+) ability.

Black Templar Changes

Crusade Fleet

Black Templar players may never build Chapter Houses. Black Templar players always count as having a single Chapter House.

Specific Boons

A Black Templar player may offer the following specific Boon;

Chains of the Crusader :- This unit gains the Fight First ability.

Dark Angel Changes

The Fallen

Any Dark Angel player may spend 100 Strategic Points to start a hunt for the Fallen.

Approach the TO stand and state you are starting a hunt. They will tell you the planet that a Fallen has been sighted on and give you a Fallen card. When fighting in an Invasion battle on this planet you must use the Fallen Card. Do not fail!

The Inner Circle

No other Chapter may have a Chapter House on a planet with a Dark Angel Chapter House.

If another Chapter builds a Chapter House on a planet with a Dark Angel Chapter House the Dark Angel Chapter House is destroyed.

Specific Boons

A Dark Angel player may offer the following specific Boon;

Watcher :- Once per game this unit gains the Feel No Pain (4+) ability until the end of the phase.

Space Wolves Changes

The Wulfen

Each Space Wolf model that is removed due to a Moral Test must test at the end of the game to see if they are afflicted by the Curse of the Wulfen.

Roll 1d6 for each model removed due to Moral. On a 6 the model transforms into a Wulfen.

You may record these Wulfen models and you may field them in Wulfen units in addition to the power you are allowed to field in a game. However you do count them towards the points value of your force for working out VP scoring.

Test for Wulfen models as casualties normally after a game. You may not gain Gene Seed from killed Wulfen.

Specific Boons

A Space Wolves player may offer the following specific Boon;

Blood Of The Wulfen :- This unit may re-roll charge rolls.

Imperial Fist Changes

Master Builders

Imperial Fist players may build Forge World and Hive World planets as if they were Adeptus Mechanicus Players. Imperial Fist Chapter Houses count as 2 Fortifications for Invasion Purposes.

Specific Boons

An Imperial Fist player may offer the following specific Boon;

Master Of Defence :- Character only, when this model is leading a unit and is gaining the benefit of cover increase its save by +1.

Ultramarine Changes

Masters Of Ultramar

Planets with an Ultramarine Chapter House on generate 5 Strategic Points at the start of each Event Day. They also generate 1 additional Strategic Point for the Lord Militant.

Specific Boons

An Ultramarine player may offer the following specific Boon;

The Codex Astartes :- Character only, if this character is your Warlord you may use 1 Doctorine Twice in a game.

Salamanders Changes

Masters Of The Forge

Salamander players may offer Adeptus Mechanicus Specific Boons.

Specific Boons

A Salamanders player may offer the following specific Boon;

Master Crafted Weapon :- Character only, pick one of this models weapons. This weapon gains the Lethal Hits ability.

Iron Hand Changes

Scions Of The Omnisiah

Iron Hand units may receive Adeptus Mechanicus Specific Boons at zero cost.

Specific Boons

An Iron Hand player may offer the following specific Boon;

The Flesh Is Weak :- This unit reduces all damage by 1 to a minimum of 1.

Deathwatch Changes

The Deathwatch are effected by the following changes.

Master Unit List

You do not receive 30 Scouts. You may have a maximum of 1 Watch Master.

Spending Strategic Points

X Strategic Points You may purchase a model from another Adeptus Astartes player, they may not refuse you. You must pay this player 1 Strategic Point if the model is not a character, Sergeant or Vehicle.

If the model is a Sergeant you must pay the player 1 additional Strategic Point per boon on the model.

If the model is a Character you must pay 1 additional Strategic Point per boon and 1 Strategic Point per power of the unit. They retain all special rules relating to their character changing the Keyword on any to “Deathwatch” as required.

If the model is a vehicle you must pay 1 additional strategic point per power of the vehicle.

All models taken in this way will retain their boons.

The purchasing of a model is of its data slate. Don’t worry we wont force you to hand over your actual model. This is a narrative way for the Deathwatch players to gain additional units and reinforcements.

Deathwatch may not Elevate Scouts. The only way a Deathwatch force will increase in size is by taking models from other Astartes Players.

Returning Models A Deathwatch player may return a model to its player, if they do the Deathwatch player gains double the cost they paid to the player in Strategic Points. The model may keep all equipment they had in the Deathwatch list. They keep all boons and special rules.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Astartes players may offer the following Specific Boons;

  1. Laurels of Command :- Character model only. In each command phase take a Leadership test. If passed gain 1 CP.
  2. True Silver Armour :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Psych-Out Gas :- Weapons with the Blast ability gain the Anti-Psyker (4+) ability.
  4. Hellfire Rounds :- Bolt Weapons in this unit gain the Ignores Cover ability.
  5. Paragon Weapon :- Character only. Pick one of this units Melee weapons. That weapon gains the Devastating Wounds ability.
  6. Veteran Sergeant :- This unit may have a Stratagem used on it for 0CP, even if that Strategem has already been used that phase.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

40K Narrative Event Rules

ADEPTUS ASTARTES UPDATE:

6 July 2023

Adepta Astartes

Your forces have joined the Priam Crusade for their own ends. You may be hunting the fallen, recovering relics or destroying Chaos, only you know your true goal.

Master Unit List

You need to create a 4000 point master unit list, this is your starting force. As units die they will be removed from your list. You may add to this list with other effects, these may take you over your starting points total. All units from this list must share the same faction rules (for example: Ultramarines).

You also have 30 additional scouts, these initiates can be used to create new space marines. These can be equipped as you see fit.

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Astartes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 3+ the model is injured or damaged but is available in the next game.

On a 1-2 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3: Killed In Action, remove the model from your master list.
  • 4-5: Miss the next d3 games.
  • 6-7: Miss the next game.
  • 8+: This model may be used in the next game.

The Gene Seed

Forces of the Adeptus Astartes must recover their Gene Seed as often as possible to continue the recruitment of future Astartes.

If a unit has taken casualties but the unit is not destroyed you gain 1 Gene Seed for each model in the unit that is killed.

If an Adeptus Astartes unit is destroyed in a game place a Gene Seed objective on the table (a 40mm disk). Any Adepetus Astartes Apothecary unit may complete the following action: Recover: An Apothecary unit may complete this action if it is within 3″ of a Gene Seed objective at the end of your movement phase. The action is completed at the start of your next command phase. If this action is successful remove the Gene Seed Objective.

If a units Gene Seed objective is recovered you gain 1 Gene Seed for each model in the unit that is killed. If you do not recover the Gene Seed objective you do not gain any Gene Seed for any model that is killed.

At the end of the game you gain 1 Strategic Point for every 5 Gene Seeds (rounded up) that you gained. You do not count Gene Seeds between games.

Chapter House

Adeptus Astartes players may build Chapter Houses on any world under Imperial control.

Each Chapter House counts as a Fortification for the planet. Additionally you gain 3 Strategic Points for every 5 Gene Seeds collected (no matter the number of Chapter Houses) and an additional 1d6 Scouts (or equivalent) at the start of each event day.

Each Chapter House costs 50 Strategic Points to build.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 1 Strategic Point: Elevate a Scout (Initiate) to the rank of Space Marine, remove one scout from your Master Unit List and add them into one of your units. This may not take any of your units above their starting number. You may not Elevate a Scout into a Veteran Unit.
  • 1 Strategic Point: The Crux Terminatus. You may issue a Space Marine the Crux Terminatus, if you do this the model gains +1 Attack and +1 Wound.
  • 1 Strategic Point: Move a model with the Crux Terminatus into a Veteran unit.
  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units or (if paid for) by Elevating Scouts. Veteran units can be formed only from Veterans or models with the Crux Terminatus.
  • 4 Strategic Points: Man a new vehicle. Add a Vehicle model to your master unit list. You must also crew it with marines. You must crew it with 1 Marine for every 6 wounds the model would have eg. a 10 Wound model would need 2 marines.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 6 Strategic Points: Request more initiates, gain 5 Space Marine Scouts (or equivalent).
  • 7 Strategic Points: Upgrade a Character to a Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character. It loses the Leader ability if it had it.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Specific Chapter Changes

When you choose to play as an Adeptus Astartes player you must pick your Chapter. If you are a specific chapter listed below you gain those changes in addition to the normal rules for Adeptus Astartes. If you are a Chapter that is not listed below, you may choose to pick to use one of the following sets of changes other than Deathwatch.

Blood Angel Changes

The Flaw

The Blood Angels Flaw shows itself after an engagement. For each unit in play roll a Leadership test. If you roll equal to or under their Leadership nothing happens, if you roll over their Leadership they gain a flaw point. This roll is modified by the number of models killed (from casualty rolls) in the unit, eg. 3 models killed would be a -3 modifier.

Once a unit has gained 3 flaw points the next time they would gain a flaw point they instead join the Death Company. You gain 1 Death Company member for each model in the unit. If the unit was a Dreadnought it becomes a Death Company Dreadnought, if the unit was a Vehicle you gain 1 Death Company member per 6 starting wounds the vehicle has.

Death Company members may be fielded as models with the Death Company keyword. These units can be fielded in addition to your power based forces at no cost. However you do count them towards the points value of your force for working out VP scoring.

After the battle you roll for Death Company casualties as per usual. For each Death Company member killed you gain 1 Strategic Point. Any members not killed may be fielded in future games as Death Company units.

You may not recover Gene Seed from Death Company models.

Specific Boons

A Blood Angel player may offer the following specific Boon;

Death Mask Of Sanguinus :- This unit gains the Feel No Pain (5+) ability.

Black Templar Changes

Crusade Fleet

Black Templar players may never build Chapter Houses. Black Templar players always count as having a single Chapter House.

Specific Boons

A Black Templar player may offer the following specific Boon;

Chains of the Crusader :- This unit gains the Fight First ability.

Dark Angel Changes

The Fallen

Any Dark Angel player may spend 100 Strategic Points to start a hunt for the Fallen.

Approach the TO stand and state you are starting a hunt. They will tell you the planet that a Fallen has been sighted on and give you a Fallen card. When fighting in an Invasion battle on this planet you must use the Fallen Card. Do not fail!

The Inner Circle

No other Chapter may have a Chapter House on a planet with a Dark Angel Chapter House.

If another Chapter builds a Chapter House on a planet with a Dark Angel Chapter House the Dark Angel Chapter House is destroyed.

Specific Boons

A Dark Angel player may offer the following specific Boon;

Watcher :- Once per game this unit gains the Feel No Pain (4+) ability until the end of the phase.

Space Wolves Changes

The Wulfen

Each Space Wolf model that is removed due to a Moral Test must test at the end of the game to see if they are afflicted by the Curse of the Wulfen.

Roll 1d6 for each model removed due to Moral. On a 6 the model transforms into a Wulfen.

You may record these Wulfen models and you may field them in Wulfen units in addition to the power you are allowed to field in a game. However you do count them towards the points value of your force for working out VP scoring.

Test for Wulfen models as casualties normally after a game. You may not gain Gene Seed from killed Wulfen.

Specific Boons

A Space Wolves player may offer the following specific Boon;

Blood Of The Wulfen :- This unit may re-roll charge rolls.

Imperial Fist Changes

Master Builders

Imperial Fist players may build Forge World and Hive World planets as if they were Adeptus Mechanicus Players. Imperial Fist Chapter Houses count as 2 Fortifications for Invasion Purposes.

Specific Boons

An Imperial Fist player may offer the following specific Boon;

Master Of Defence :- Character only, when this model is leading a unit and is gaining the benefit of cover increase its save by +1.

Ultramarine Changes

Masters Of Ultramar

Planets with an Ultramarine Chapter House on generate 5 Strategic Points at the start of each Event Day. They also generate 1 additional Strategic Point for the Lord Militant.

Specific Boons

An Ultramarine player may offer the following specific Boon;

The Codex Astartes :- Character only, if this character is your Warlord you may use 1 Doctorine Twice in a game.

Salamanders Changes

Masters Of The Forge

Salamander players may offer Adeptus Mechanicus Specific Boons.

Specific Boons

A Salamanders player may offer the following specific Boon;

Master Crafted Weapon :- Character only, pick one of this models weapons. This weapon gains the Lethal Hits ability.

Iron Hand Changes

Scions Of The Omnisiah

Iron Hand units may receive Adeptus Mechanicus Specific Boons at zero cost.

Specific Boons

An Iron Hand player may offer the following specific Boon;

The Flesh Is Weak :- This unit reduces all damage by 1 to a minimum of 1.

Deathwatch Changes

The Deathwatch are effected by the following changes.

Master Unit List

You do not receive 30 Scouts. You may have a maximum of 1 Watch Master.

Spending Strategic Points

X Strategic Points You may purchase a model from another Adeptus Astartes player, they may not refuse you. You must pay this player 1 Strategic Point if the model is not a character, Sergeant or Vehicle.

If the model is a Sergeant you must pay the player 1 additional Strategic Point per boon on the model.

If the model is a Character you must pay 1 additional Strategic Point per boon and 1 Strategic Point per power of the unit. They retain all special rules relating to their character changing the Keyword on any to “Deathwatch” as required.

If the model is a vehicle you must pay 1 additional strategic point per power of the vehicle.

All models taken in this way will retain their boons.

The purchasing of a model is of its data slate. Don’t worry we wont force you to hand over your actual model. This is a narrative way for the Deathwatch players to gain additional units and reinforcements.

Deathwatch may not Elevate Scouts. The only way a Deathwatch force will increase in size is by taking models from other Astartes Players.

Returning Models A Deathwatch player may return a model to its player, if they do the Deathwatch player gains double the cost they paid to the player in Strategic Points. The model may keep all equipment they had in the Deathwatch list. They keep all boons and special rules.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Astartes players may offer the following Specific Boons;

  1. Laurels of Command :- Character model only. In each command phase take a Leadership test. If passed gain 1 CP.
  2. True Silver Armour :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Psych-Out Gas :- Weapons with the Blast ability gain the Anti-Psyker (4+) ability.
  4. Hellfire Rounds :- Bolt Weapons in this unit gain the Ignores Cover ability.
  5. Paragon Weapon :- Character only. Pick one of this units Melee weapons. That weapon gains the Devastating Wounds ability.
  6. Veteran Sergeant :- This unit may have a Stratagem used on it for 0CP, even if that Strategem has already been used that phase.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

40K Narrative Event Rules

ADEPTUS ASTARTES UPDATE:

6 July 2023

Adepta Astartes

Your forces have joined the Priam Crusade for their own ends. You may be hunting the fallen, recovering relics or destroying Chaos, only you know your true goal.

Master Unit List

You need to create a 4000 point master unit list, this is your starting force. As units die they will be removed from your list. You may add to this list with other effects, these may take you over your starting points total. All units from this list must share the same faction rules (for example: Ultramarines).

You also have 30 additional scouts, these initiates can be used to create new space marines. These can be equipped as you see fit.

No more than 25% of your list may be made up of units that have the Imperium Keyword but are not part of Codex Adeptus Astartes.

Injury Rolls

For each model removed as a casualty during the game roll a d6 on a 3+ the model is injured or damaged but is available in the next game.

On a 1-2 the model is destroyed and is removed from your master list.

If the model is a character instead roll 2D6 on the following table;

  • 2-3: Killed In Action, remove the model from your master list.
  • 4-5: Miss the next d3 games.
  • 6-7: Miss the next game.
  • 8+: This model may be used in the next game.

The Gene Seed

Forces of the Adeptus Astartes must recover their Gene Seed as often as possible to continue the recruitment of future Astartes.

If a unit has taken casualties but the unit is not destroyed you gain 1 Gene Seed for each model in the unit that is killed.

If an Adeptus Astartes unit is destroyed in a game place a Gene Seed objective on the table (a 40mm disk). Any Adepetus Astartes Apothecary unit may complete the following action: Recover: An Apothecary unit may complete this action if it is within 3″ of a Gene Seed objective at the end of your movement phase. The action is completed at the start of your next command phase. If this action is successful remove the Gene Seed Objective.

If a units Gene Seed objective is recovered you gain 1 Gene Seed for each model in the unit that is killed. If you do not recover the Gene Seed objective you do not gain any Gene Seed for any model that is killed.

At the end of the game you gain 1 Strategic Point for every 5 Gene Seeds (rounded up) that you gained. You do not count Gene Seeds between games.

Chapter House

Adeptus Astartes players may build Chapter Houses on any world under Imperial control.

Each Chapter House counts as a Fortification for the planet. Additionally you gain 3 Strategic Points for every 5 Gene Seeds collected (no matter the number of Chapter Houses) and an additional 1d6 Scouts (or equivalent) at the start of each event day.

Each Chapter House costs 50 Strategic Points to build.

Spending Strategic Points

You may spend your Strategic Points on the following options as well as the generic Imperial ones, these are spent after a game;

  • 1 Strategic Point: Elevate a Scout (Initiate) to the rank of Space Marine, remove one scout from your Master Unit List and add them into one of your units. This may not take any of your units above their starting number. You may not Elevate a Scout into a Veteran Unit.
  • 1 Strategic Point: The Crux Terminatus. You may issue a Space Marine the Crux Terminatus, if you do this the model gains +1 Attack and +1 Wound.
  • 1 Strategic Point: Move a model with the Crux Terminatus into a Veteran unit.
  • 2 Strategic Points: Change a characters type, keep all boons on the character.
  • 4 Strategic Points: Found a new unit, remove a model from one of your units. You may now create a new unit of your choice. If the unit has a minimum number of models, these models may be taken from other units or (if paid for) by Elevating Scouts. Veteran units can be formed only from Veterans or models with the Crux Terminatus.
  • 4 Strategic Points: Man a new vehicle. Add a Vehicle model to your master unit list. You must also crew it with marines. You must crew it with 1 Marine for every 6 wounds the model would have eg. a 10 Wound model would need 2 marines.
  • 5 Strategic Points: Upgrade a Sergeant to a Character type of your choice keeping their boons.
  • 6 Strategic Points: Request more initiates, gain 5 Space Marine Scouts (or equivalent).
  • 7 Strategic Points: Upgrade a Character to a Captain keeping all their boons.
  • 8 Strategic Points: Give an Enhancement to a Character model. This must follow the normal rules for the Enhancement.
  • 8 Strategic Points: Inter a character into a Dreadnought. If one of your Characters dies you may inter them in a dreadnought. Spend 8 Strategic Points immediately. Replace the character with a Dreadnought of your choice, it keeps all boon cards and any special rules it had as a character. It loses the Leader ability if it had it.
  • 10 Strategic Points: For the remainder of this event you may field one named character. This character will leave your master unit list at the end of the event. You must roll on the injury chart for this model if it is removed as a casualty.
  • X Strategic Points: You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

Specific Chapter Changes

When you choose to play as an Adeptus Astartes player you must pick your Chapter. If you are a specific chapter listed below you gain those changes in addition to the normal rules for Adeptus Astartes. If you are a Chapter that is not listed below, you may choose to pick to use one of the following sets of changes other than Deathwatch.

Blood Angel Changes

The Flaw

The Blood Angels Flaw shows itself after an engagement. For each unit in play roll a Leadership test. If you roll equal to or under their Leadership nothing happens, if you roll over their Leadership they gain a flaw point. This roll is modified by the number of models killed (from casualty rolls) in the unit, eg. 3 models killed would be a -3 modifier.

Once a unit has gained 3 flaw points the next time they would gain a flaw point they instead join the Death Company. You gain 1 Death Company member for each model in the unit. If the unit was a Dreadnought it becomes a Death Company Dreadnought, if the unit was a Vehicle you gain 1 Death Company member per 6 starting wounds the vehicle has.

Death Company members may be fielded as models with the Death Company keyword. These units can be fielded in addition to your power based forces at no cost. However you do count them towards the points value of your force for working out VP scoring.

After the battle you roll for Death Company casualties as per usual. For each Death Company member killed you gain 1 Strategic Point. Any members not killed may be fielded in future games as Death Company units.

You may not recover Gene Seed from Death Company models.

Specific Boons

A Blood Angel player may offer the following specific Boon;

Death Mask Of Sanguinus :- This unit gains the Feel No Pain (5+) ability.

Black Templar Changes

Crusade Fleet

Black Templar players may never build Chapter Houses. Black Templar players always count as having a single Chapter House.

Specific Boons

A Black Templar player may offer the following specific Boon;

Chains of the Crusader :- This unit gains the Fight First ability.

Dark Angel Changes

The Fallen

Any Dark Angel player may spend 100 Strategic Points to start a hunt for the Fallen.

Approach the TO stand and state you are starting a hunt. They will tell you the planet that a Fallen has been sighted on and give you a Fallen card. When fighting in an Invasion battle on this planet you must use the Fallen Card. Do not fail!

The Inner Circle

No other Chapter may have a Chapter House on a planet with a Dark Angel Chapter House.

If another Chapter builds a Chapter House on a planet with a Dark Angel Chapter House the Dark Angel Chapter House is destroyed.

Specific Boons

A Dark Angel player may offer the following specific Boon;

Watcher :- Once per game this unit gains the Feel No Pain (4+) ability until the end of the phase.

Space Wolves Changes

The Wulfen

Each Space Wolf model that is removed due to a Moral Test must test at the end of the game to see if they are afflicted by the Curse of the Wulfen.

Roll 1d6 for each model removed due to Moral. On a 6 the model transforms into a Wulfen.

You may record these Wulfen models and you may field them in Wulfen units in addition to the power you are allowed to field in a game. However you do count them towards the points value of your force for working out VP scoring.

Test for Wulfen models as casualties normally after a game. You may not gain Gene Seed from killed Wulfen.

Specific Boons

A Space Wolves player may offer the following specific Boon;

Blood Of The Wulfen :- This unit may re-roll charge rolls.

Imperial Fist Changes

Master Builders

Imperial Fist players may build Forge World and Hive World planets as if they were Adeptus Mechanicus Players. Imperial Fist Chapter Houses count as 2 Fortifications for Invasion Purposes.

Specific Boons

An Imperial Fist player may offer the following specific Boon;

Master Of Defence :- Character only, when this model is leading a unit and is gaining the benefit of cover increase its save by +1.

Ultramarine Changes

Masters Of Ultramar

Planets with an Ultramarine Chapter House on generate 5 Strategic Points at the start of each Event Day. They also generate 1 additional Strategic Point for the Lord Militant.

Specific Boons

An Ultramarine player may offer the following specific Boon;

The Codex Astartes :- Character only, if this character is your Warlord you may use 1 Doctorine Twice in a game.

Salamanders Changes

Masters Of The Forge

Salamander players may offer Adeptus Mechanicus Specific Boons.

Specific Boons

A Salamanders player may offer the following specific Boon;

Master Crafted Weapon :- Character only, pick one of this models weapons. This weapon gains the Lethal Hits ability.

Iron Hand Changes

Scions Of The Omnisiah

Iron Hand units may receive Adeptus Mechanicus Specific Boons at zero cost.

Specific Boons

An Iron Hand player may offer the following specific Boon;

The Flesh Is Weak :- This unit reduces all damage by 1 to a minimum of 1.

Deathwatch Changes

The Deathwatch are effected by the following changes.

Master Unit List

You do not receive 30 Scouts. You may have a maximum of 1 Watch Master.

Spending Strategic Points

X Strategic Points You may purchase a model from another Adeptus Astartes player, they may not refuse you. You must pay this player 1 Strategic Point if the model is not a character, Sergeant or Vehicle.

If the model is a Sergeant you must pay the player 1 additional Strategic Point per boon on the model.

If the model is a Character you must pay 1 additional Strategic Point per boon and 1 Strategic Point per power of the unit. They retain all special rules relating to their character changing the Keyword on any to “Deathwatch” as required.

If the model is a vehicle you must pay 1 additional strategic point per power of the vehicle.

All models taken in this way will retain their boons.

The purchasing of a model is of its data slate. Don’t worry we wont force you to hand over your actual model. This is a narrative way for the Deathwatch players to gain additional units and reinforcements.

Deathwatch may not Elevate Scouts. The only way a Deathwatch force will increase in size is by taking models from other Astartes Players.

Returning Models A Deathwatch player may return a model to its player, if they do the Deathwatch player gains double the cost they paid to the player in Strategic Points. The model may keep all equipment they had in the Deathwatch list. They keep all boons and special rules.

Experience

Each unit that took part in the game gains +1 Experience, for each enemy unit destroyed gain +1 Experience. Attached models gain experience as part of the unit.

At the following levels the unit gains a boon;

6-15 Exp: Blooded (1 Generic Boon total, 1 Specific Boon Total)
16-30 Exp: Battle Hardened (2 Generic Boons total, 2 Specific Boons Total)
31-50 Exp: Heroic (3 Generic Boons total, 3 Specific Boons Total)
51+ Exp: Legendary (4 Generic Boons total, 4 Specific Boons Total)

Additionally a unit may have a number of specific boons equal to the number of boons it may take. Eg. a Blooded unit may have 1 Boon and 1 Specific Boon (eg. a Mechanicus specific boon). The Boon may be chosen from any listed below that have the same Keyword as the unit.

Character Unit

  1. This unit gains the Scout ability.
  2. Character models in this unit gain the Feel No Pain (5+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  3. Each time you take a Battle-shock or Leadership test for this unit, you may re-roll this test.
  4. All melee weaoibs equipped by Character models in this unit have the [Sustained Hits 1] ability. If a weapon already has this ability increased the Sustained Hits by 1.
  5. This unit has the Stealth ability.
  6. While an enemy unit is within 6″ of this unit the Leadership Characteristic of models in that enemy unit is reduced by 1.

Vehicle Units

  1. Models in this unit have Invulnerable Save (5+) if they already have an Invulnerable Save increase their wounds by 1.
  2. This unit does not suffer hit modifiers for being engaged by one or more enemy units.
  3. Each time an attack with a Strength characteristic of 7 or less targets this unit reduce the attacks Armour Penetration characteristic by 1.
  4. This unit may re-roll hit rolls of 1.
  5. Add 2″ to the Move characteristic of models in this unit.
  6. At the start of your Command Phase, models in this unit regain 1 lost wound.

Infantry Units

  1. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.
  2. This unit has the Scouts 9″ ability.
  3. Add 1 to the Objective Control characteristic of models in this unit.
  4. Each time you take a Battle-shock, Leadership or Desperate Escape test for this unit, add 1 to that test.
  5. Add 1 to advance and charge rolls for this unit.
  6. This models in this unit may re-roll 1s to hit.

Mounted or Monster Units

  1. Add 2″ to the Move characteristic of models in this unit.
  2. Each time this unit Advances, until the end of the turn all ranged weapons on models in that unit have the Assault ability.
  3. You can re-roll Charge rolls made for this unit.
  4. This unit is eligible to shoot and charge on a turn in which it fell back.
  5. This unit counts the Battle Round as one earlier for the purposes of Strategic Reserves.
  6. Models in this unit gain the Feel No Pain (6+) special rule. If they already have this they gain +1 to their Feel No Pain to a maximum of 4+.

Specific Boons

Adeptus Astartes players may offer the following Specific Boons;

  1. Laurels of Command :- Character model only. In each command phase take a Leadership test. If passed gain 1 CP.
  2. True Silver Armour :- This unit gains Feel No Pain (5+) against Mortal Wounds
  3. Psych-Out Gas :- Weapons with the Blast ability gain the Anti-Psyker (4+) ability.
  4. Hellfire Rounds :- Bolt Weapons in this unit gain the Ignores Cover ability.
  5. Paragon Weapon :- Character only. Pick one of this units Melee weapons. That weapon gains the Devastating Wounds ability.
  6. Veteran Sergeant :- This unit may have a Stratagem used on it for 0CP, even if that Strategem has already been used that phase.

These Specific Boons have to be paid for with Strategic Points. You may give a unit a Specific Boon at the cost of 1 Strategic Point for every 5 points that the unit costs.

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