40K Narrative Event Rules

GENERAL RULES UPDATE:

26 August 2023

General Rules

Each of the factions in this event work individually and their rules will be explained in their own sections. Some rules will effect all factions and these are listed here.

Picking a Mission

To pick a mission players will approach the command table. On this table will be multiple location markers, each location will relate to one of the game tables that has been laid out.

The player will then place a number of command markers depending on the size of game they intend to play (between 1 and 4). Each command marker equals 500 Points. Each command marker after the first will cost 1 strategic point (so to play a 2000 Point game the player would place 4 command markers and 3 strategic points). After this an opponent can choose to engage their opponent, they place 1-4 command markers and any relevant strategic points on the location chart.

This will dictate the number of points that each player will have to create their army. The point value for each player may be different. If the players number of command markers are different then the player with the lower number of command markers may take the difference in strategic points from the table before the game starts, eg. if player A placed 3 Command Markers and 2 Strategic Points and player B placed 1 Command Marker, player B would gain 2 Strategic Points before the game starts.

Once a mission has been picked the players play their game. The player that scores the most victory points by the end of the game gains all of the Strategic Points remaining on the location.

Strategic Points will be covered later.

You may choose to play as few or as many games as you like over the weekend.

Playing Doubles; if you wish to play a doubles game the second player must pay 2 Strategic Points per 500 Points they deploy, including the first 500 Points.

Strategems and Command Points

Strategems and Command Points are being used as per the 10th edition rules.

Objectives

Missions will be played using the Leviathan Mission Deck, you may also use Tempest of War. All games will use Tactical Secondaries rather than fixed Secondaries.

Objectives, Victory Points and Strategic Points

When scoring victory points add +3 victory points to each objective scored for each 500pts that your opponents army is greater than your own rounded up. These are not effected by the points cap of the Primary Mission or Tactical Objectives.

e.g. Cad has deployed 1000 points to Robbie’s 2000. In this battle Cad will score +6 Victory points per Primary and Secondary objective scored.

Games are not limited to a maximum of 100 Victory Points.

You do not score Victory Points for having a painted army.

Strategic Points (referred as SP) are the currency used in this system, they can be spent in many ways from upgrading/reinforcing your army to planetary improvements and much much more. Each faction can earn Strategic Points in their own way as described in their sections of the player pack. However all factions earn strategic points from the following:

  • You earn 1 SP per 10 Victory Points scored in game.
  • You earn 5 SP if you lose a game as part of an invasion.
  • You earn 10 SP if you win a game as part of an invasion.

Maximum Table Size for Games

A side may deploy a maximum of 3000 points to a table. A table itself may have a maximum of 8000 points Deployed.

You count all points deployed and in Strategic Reserve even if the units have left the table or been destroyed.

  • Example 1: Player A has deployed 2000 points and only has 500 points left on the table. Player A’s side may only deploy an additional 1000 points, whether this is from Player A or another Player.
  • Example 2: Side A has deployed 3000 points and Side B has deployed 3000 points. Side C decides to join the table but has a maximum of 2000 points they can deploy.

Joining a Game in Play

A new side may join a game in play. If they do the bounty paid to join is split among the sides currently playing.

Always count the current Battle Round for all rules from any faction.

For example: Drukhari join Battle Round 3 they would count as being in Battle Round 3 for all rules purposes.

All forces joining a game have to declare in their factions Command Phase. If you are a new side joining a game you may declare at any point during a Battle Round and your Turn will be added to the end of the Battle Round.

Leaving the Table

Any of your units (or your opponents) may leave the table following any form of movement that gets the unit entirely off the table. They do not count as destroyed and are removed from the table. They may not return unless your army has a special rule that allows them to do so.

If your opponents whole army moves off the table you continue to complete the 5 turns to allow you to get as many points as possible or to hold the table.

Painted Forces

We love fully painted and converted armies here at FactoruM Events but we also think that people should be able to play while improving their force.

Painted units gain a re-roll this may be used to re-roll a single dice once in a game. This may only be used on that unit.

10th Edition Rules Changes

We have made some changes to 10th Edition Rules, these are in some cases in the faction rules. Major changes are listed below;

Objectives :- Models may be placed on top of objective markers. If a model is engaged with an enemy model stood on an objective they may count any friendly models in base contact with them for OC purposes.

Partial Units :- Units may be purchased at any cost more than their minimum, to work out a units cost divide its base cost by the number of models in the unit and then multiply this by the number of models. For example if you wanted to field a unit of 7 Plague Marines this would cost 140pts (100pts for 5 equals 20pts each). If the per model cost is fractional then round up the per model cost.

Secondary Game Systems

The event primarily caters to Warhammer 40,000 games, therefore Epic Armageddon, Battlefleet Gothic and Kill Team are secondary systems.

Epic Armageddon can interact with invasions and each Epic Armageddon game will count as two missions for invasion purposes. This means that a planet with only 1 mission may not have an Epic Armageddon played for the Invasion.

Battlefleet Gothic never counts toward invasion missions. But the games may aid in the invasion missions being played out in Warhammer 40,000 or Epic Armageddon via Invasion Points. Additionally Battlefleet Gothic games will be used to provide strategic support such as Convoys and Shipyard Raids. Kill Team never counts towards invasion missions but will allow players to interact with other game systems by striking strategic assets and allowing players to call in strategic strikes.

Finally the commanders of your forces may ask for a combined mission, this will involve at least two game systems that will play a linked game.

Although mechanically the turns are not considered the same timeframe for all linked games the turn number is the same for each one. i.e. turn 3 in Battlefleet Gothic would be Turn 3 in an Epic Armaggedon game. If the turn the effect would happen on has already been missed then the effect takes place in the next possible turn.

Each Secondary System has its own player pack and these can be accessed if you are interested in any of those systems. You will still have to pick a Warhammer 40,000 faction to play as, as this will effect how your Secondary System choices and games work.

40K Narrative Event Rules

GENERAL RULES UPDATE:

26 August 2023

General Rules

Each of the factions in this event work individually and their rules will be explained in their own sections. Some rules will effect all factions and these are listed here.

Picking a Mission

To pick a mission players will approach the command table. On this table will be multiple location markers, each location will relate to one of the game tables that has been laid out.

The player will then place a number of command markers depending on the size of game they intend to play (between 1 and 4). Each command marker equals 500 Points. Each command marker after the first will cost 1 strategic point (so to play a 2000 Point game the player would place 4 command markers and 3 strategic points). After this an opponent can choose to engage their opponent, they place 1-4 command markers and any relevant strategic points on the location chart.

This will dictate the number of points that each player will have to create their army. The point value for each player may be different. If the players number of command markers are different then the player with the lower number of command markers may take the difference in strategic points from the table before the game starts, eg. if player A placed 3 Command Markers and 2 Strategic Points and player B placed 1 Command Marker, player B would gain 2 Strategic Points before the game starts.

Once a mission has been picked the players play their game. The player that scores the most victory points by the end of the game gains all of the Strategic Points remaining on the location.

Strategic Points will be covered later.

You may choose to play as few or as many games as you like over the weekend.

Playing Doubles; if you wish to play a doubles game the second player must pay 2 Strategic Points per 500 Points they deploy, including the first 500 Points.

Strategems and Command Points

Strategems and Command Points are being used as per the 10th edition rules.

Objectives

Missions will be played using the Leviathan Mission Deck, you may also use Tempest of War. All games will use Tactical Secondaries rather than fixed Secondaries.

Objectives, Victory Points and Strategic Points

When scoring victory points add +3 victory points to each objective scored for each 500pts that your opponents army is greater than your own rounded up. These are not effected by the points cap of the Primary Mission or Tactical Objectives.

e.g. Cad has deployed 1000 points to Robbie’s 2000. In this battle Cad will score +6 Victory points per Primary and Secondary objective scored.

Games are not limited to a maximum of 100 Victory Points.

You do not score Victory Points for having a painted army.

Strategic Points (referred as SP) are the currency used in this system, they can be spent in many ways from upgrading/reinforcing your army to planetary improvements and much much more. Each faction can earn Strategic Points in their own way as described in their sections of the player pack. However all factions earn strategic points from the following:

  • You earn 1 SP per 10 Victory Points scored in game.
  • You earn 5 SP if you lose a game as part of an invasion.
  • You earn 10 SP if you win a game as part of an invasion.

Maximum Table Size for Games

A side may deploy a maximum of 3000 points to a table. A table itself may have a maximum of 8000 points Deployed.

You count all points deployed and in Strategic Reserve even if the units have left the table or been destroyed.

  • Example 1: Player A has deployed 2000 points and only has 500 points left on the table. Player A’s side may only deploy an additional 1000 points, whether this is from Player A or another Player.
  • Example 2: Side A has deployed 3000 points and Side B has deployed 3000 points. Side C decides to join the table but has a maximum of 2000 points they can deploy.

Joining a Game in Play

A new side may join a game in play. If they do the bounty paid to join is split among the sides currently playing.

Always count the current Battle Round for all rules from any faction.

For example: Drukhari join Battle Round 3 they would count as being in Battle Round 3 for all rules purposes.

All forces joining a game have to declare in their factions Command Phase. If you are a new side joining a game you may declare at any point during a Battle Round and your Turn will be added to the end of the Battle Round.

Leaving the Table

Any of your units (or your opponents) may leave the table following any form of movement that gets the unit entirely off the table. They do not count as destroyed and are removed from the table. They may not return unless your army has a special rule that allows them to do so.

If your opponents whole army moves off the table you continue to complete the 5 turns to allow you to get as many points as possible or to hold the table.

Painted Forces

We love fully painted and converted armies here at FactoruM Events but we also think that people should be able to play while improving their force.

Painted units gain a re-roll this may be used to re-roll a single dice once in a game. This may only be used on that unit.

10th Edition Rules Changes

We have made some changes to 10th Edition Rules, these are in some cases in the faction rules. Major changes are listed below;

Objectives :- Models may be placed on top of objective markers. If a model is engaged with an enemy model stood on an objective they may count any friendly models in base contact with them for OC purposes.

Partial Units :- Units may be purchased at any cost more than their minimum, to work out a units cost divide its base cost by the number of models in the unit and then multiply this by the number of models. For example if you wanted to field a unit of 7 Plague Marines this would cost 140pts (100pts for 5 equals 20pts each). If the per model cost is fractional then round up the per model cost.

Secondary Game Systems

The event primarily caters to Warhammer 40,000 games, therefore Epic Armageddon, Battlefleet Gothic and Kill Team are secondary systems.

Epic Armageddon can interact with invasions and each Epic Armageddon game will count as two missions for invasion purposes. This means that a planet with only 1 mission may not have an Epic Armageddon played for the Invasion.

Battlefleet Gothic never counts toward invasion missions. But the games may aid in the invasion missions being played out in Warhammer 40,000 or Epic Armageddon via Invasion Points. Additionally Battlefleet Gothic games will be used to provide strategic support such as Convoys and Shipyard Raids. Kill Team never counts towards invasion missions but will allow players to interact with other game systems by striking strategic assets and allowing players to call in strategic strikes.

Finally the commanders of your forces may ask for a combined mission, this will involve at least two game systems that will play a linked game.

Although mechanically the turns are not considered the same timeframe for all linked games the turn number is the same for each one. i.e. turn 3 in Battlefleet Gothic would be Turn 3 in an Epic Armaggedon game. If the turn the effect would happen on has already been missed then the effect takes place in the next possible turn.

Each Secondary System has its own player pack and these can be accessed if you are interested in any of those systems. You will still have to pick a Warhammer 40,000 faction to play as, as this will effect how your Secondary System choices and games work.

40K Narrative Event Rules

GENERAL RULES UPDATE:

26 August 2023

General Rules

Each of the factions in this event work individually and their rules will be explained in their own sections. Some rules will effect all factions and these are listed here.

Picking a Mission

To pick a mission players will approach the command table. On this table will be multiple location markers, each location will relate to one of the game tables that has been laid out.

The player will then place a number of command markers depending on the size of game they intend to play (between 1 and 4). Each command marker equals 500 Points. Each command marker after the first will cost 1 strategic point (so to play a 2000 Point game the player would place 4 command markers and 3 strategic points). After this an opponent can choose to engage their opponent, they place 1-4 command markers and any relevant strategic points on the location chart.

This will dictate the number of points that each player will have to create their army. The point value for each player may be different. If the players number of command markers are different then the player with the lower number of command markers may take the difference in strategic points from the table before the game starts, eg. if player A placed 3 Command Markers and 2 Strategic Points and player B placed 1 Command Marker, player B would gain 2 Strategic Points before the game starts.

Once a mission has been picked the players play their game. The player that scores the most victory points by the end of the game gains all of the Strategic Points remaining on the location.

Strategic Points will be covered later.

You may choose to play as few or as many games as you like over the weekend.

Playing Doubles; if you wish to play a doubles game the second player must pay 2 Strategic Points per 500 Points they deploy, including the first 500 Points.

Strategems and Command Points

Strategems and Command Points are being used as per the 10th edition rules.

Objectives

Missions will be played using the Leviathan Mission Deck, you may also use Tempest of War. All games will use Tactical Secondaries rather than fixed Secondaries.

Objectives, Victory Points and Strategic Points

When scoring victory points add +3 victory points to each objective scored for each 500pts that your opponents army is greater than your own rounded up. These are not effected by the points cap of the Primary Mission or Tactical Objectives.

e.g. Cad has deployed 1000 points to Robbie’s 2000. In this battle Cad will score +6 Victory points per Primary and Secondary objective scored.

Games are not limited to a maximum of 100 Victory Points.

You do not score Victory Points for having a painted army.

Strategic Points (referred as SP) are the currency used in this system, they can be spent in many ways from upgrading/reinforcing your army to planetary improvements and much much more. Each faction can earn Strategic Points in their own way as described in their sections of the player pack. However all factions earn strategic points from the following:

  • You earn 1 SP per 10 Victory Points scored in game.
  • You earn 5 SP if you lose a game as part of an invasion.
  • You earn 10 SP if you win a game as part of an invasion.

Maximum Table Size for Games

A side may deploy a maximum of 3000 points to a table. A table itself may have a maximum of 8000 points Deployed.

You count all points deployed and in Strategic Reserve even if the units have left the table or been destroyed.

  • Example 1: Player A has deployed 2000 points and only has 500 points left on the table. Player A’s side may only deploy an additional 1000 points, whether this is from Player A or another Player.
  • Example 2: Side A has deployed 3000 points and Side B has deployed 3000 points. Side C decides to join the table but has a maximum of 2000 points they can deploy.

Joining a Game in Play

A new side may join a game in play. If they do the bounty paid to join is split among the sides currently playing.

Always count the current Battle Round for all rules from any faction.

For example: Drukhari join Battle Round 3 they would count as being in Battle Round 3 for all rules purposes.

All forces joining a game have to declare in their factions Command Phase. If you are a new side joining a game you may declare at any point during a Battle Round and your Turn will be added to the end of the Battle Round.

Leaving the Table

Any of your units (or your opponents) may leave the table following any form of movement that gets the unit entirely off the table. They do not count as destroyed and are removed from the table. They may not return unless your army has a special rule that allows them to do so.

If your opponents whole army moves off the table you continue to complete the 5 turns to allow you to get as many points as possible or to hold the table.

Painted Forces

We love fully painted and converted armies here at FactoruM Events but we also think that people should be able to play while improving their force.

Painted units gain a re-roll this may be used to re-roll a single dice once in a game. This may only be used on that unit.

10th Edition Rules Changes

We have made some changes to 10th Edition Rules, these are in some cases in the faction rules. Major changes are listed below;

Objectives :- Models may be placed on top of objective markers. If a model is engaged with an enemy model stood on an objective they may count any friendly models in base contact with them for OC purposes.

Partial Units :- Units may be purchased at any cost more than their minimum, to work out a units cost divide its base cost by the number of models in the unit and then multiply this by the number of models. For example if you wanted to field a unit of 7 Plague Marines this would cost 140pts (100pts for 5 equals 20pts each). If the per model cost is fractional then round up the per model cost.

Secondary Game Systems

The event primarily caters to Warhammer 40,000 games, therefore Epic Armageddon, Battlefleet Gothic and Kill Team are secondary systems.

Epic Armageddon can interact with invasions and each Epic Armageddon game will count as two missions for invasion purposes. This means that a planet with only 1 mission may not have an Epic Armageddon played for the Invasion.

Battlefleet Gothic never counts toward invasion missions. But the games may aid in the invasion missions being played out in Warhammer 40,000 or Epic Armageddon via Invasion Points. Additionally Battlefleet Gothic games will be used to provide strategic support such as Convoys and Shipyard Raids. Kill Team never counts towards invasion missions but will allow players to interact with other game systems by striking strategic assets and allowing players to call in strategic strikes.

Finally the commanders of your forces may ask for a combined mission, this will involve at least two game systems that will play a linked game.

Although mechanically the turns are not considered the same timeframe for all linked games the turn number is the same for each one. i.e. turn 3 in Battlefleet Gothic would be Turn 3 in an Epic Armaggedon game. If the turn the effect would happen on has already been missed then the effect takes place in the next possible turn.

Each Secondary System has its own player pack and these can be accessed if you are interested in any of those systems. You will still have to pick a Warhammer 40,000 faction to play as, as this will effect how your Secondary System choices and games work.

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